![]() Try abusing Red Remembrance which increases your stats the lower your HP. If you had a ton of money to spare, you could instead wear Gunslinger's Hat to double your damage which should speed up Nightmare farming, and restock on bullets afterwards.ġ4:15:09 GMT -6 Arcueid Brunestud said:In that kind of situation, I'd work on finding ways to increase my luck. If I had to farm Fiend Hearts on Nightmare this is how it would look. I made a compromise between increasing my luck and attack so I ended up with about 100 luck and taking around 4 shots to kill a Demon Lord. This location is better imo since the chances of loot bags being stuck in walls is almost nonexistent.Īs for nightmare, things get much more of a hassle as Red Remembrance isn't nearly as useful, so you're better off using Augment LCK. I got 163 luck and recorded my experiences farming fiend hearts. On normal you could easily one shot demon lords with guns with crits. ![]() At level 70 you could probably get around 140 luck with Sacred Shade ability. My favorite way of getting my HP low is taking a lava bath in Inferno Caves. In that kind of situation, I'd work on finding ways to increase my luck. Guarenteeing X drops in Y kills, however, I personally think ruins an aspect of the game - with the exception of the Aqua Stream shard, which should have a 100% first-time drop rate, just like the fireball in the tutorial (that or that enemy should be given a different shard, and Aqua Stream should be moved to some of those breakable crystal objects). Most certainly, drop rates should have (if they don't already) a difficulty-based modifier to make up for less-frequent kills, and for Nightmare it needs to be significant. Luck is already supposed to have an effect on rates, but perhaps it should have a greater one. Now, I personally don't think that there should be a guaranteed auto-drop, but a biased drop rate isn't unreasonable. which is why some games opt not to use fair RNG. With fair RNG, it's perfectly possible that you'll get a bad run of no drops, or not the drops you're looking for. It may seem logical that at a 2% chance, you'll be guaranteed 2 drops in every 100 tries, but each attempt exists in a vacuum from one-another. ![]() ![]() What you're experiencing is the Gambler's Fallacy in action. I hate to say it, but that's just how RNG goes. ![]()
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